I would love some critics on my concept. I am trying to make this semi practical. Its a ground vech that transforms into a flyer with hub-less wheels that have tread tires on it. The design is somewhere in between a crotch rocket a helicopter and something from unreal.
Hello Some of my Practices in Hard Surface Modeling Gun is still in progress and some Bugs on a model are already corrected I'm Open for some feedback I will add some attachments like red dot and sights later
Going to participate on this workshop in order to help me with my hard surface and high res modeling as well the texturing and baking. Oh well, I just need to practice on all fields. Still a rough WIP but it came to a level that I could use some feedback.
So wanted to practice in Substance Painter. Made a pretty neat and simple weapon. Started in 3ds max, then made high poly in Zbrush Also made a speed texturing video of the process. Check it out here https://www.youtube.com/watch?v=MlGvf5ILQEs
Hey guys, I was wondering if any of you know colleges or courses I can take so that I can take my handpainting skills further. As far as I know it is self teaching and practice. Just let me know, thanks!
Ironically, a more realistic style is easier for a beginner to learn than an appealing cartoon style. I've started practicing male anatomy with this project using various references of bodybuilders and art of the character himself. My goal is to make him look as stripperific as possible and end up with a portfolio piece.
I'am a 3D Artist trying to learn game development. I will be starting with Unity and C#. My question is : What advice you would give to yourself if you were re:learning gamedev. What is a good practice?(and bad?) What 'terms' that were most usefull to learn? What are the best resources out there?
The renders above look like poser art, which is to say purchased assets put together to form an image. There is nothing wrong with that, but you have to be pretty good to pull it off. The difference in the quality of the figure and background makes the images jarring to look at. It looks like the model doesn't belong in…
Hey guys, I am currently practicing walk cycles and I would be grateful to get some notes on the areas I should improve upon. https://syncsketch.com/sketch/25ca584ec400/ (I'm sorry these are so big, I don't know how to resize them)
Hey mates! I just practice to create assets with normal decals and weigted normals techniques. So, the result in here and also you can check my artstation. Right in engine I will try use it with more variations and logic. This is just for training https://www.artstation.com/artwork/ybB2z9