This was/is a bit of a learning experience for me, especially with Substance and trying to match certain materials together. It started out with a piece of concept art for the shield so I thought I'd practice making a little scene for that specific piece. I'd love some feedback on this, especially in terms of texturing :) .
I'm looking for a character to be modeled for things like vrchat, facerig and things like that. I'll probably do the rigging as I need practice on that, but I have no idea how to model anything. Email me your prices and examples of your work! Noxel.rp@gmail.com
Hi guys, I'm practicing weight shifting, my character is leaning on one leg then shifting to the other. Ignore the upper part of his body, I didn't animate that because this is an exercise. Any feedback is greatly appreciated, thanks in advance. https://syncsketch.com/sketch/8342cc606fb9/
Is it more practical to (method 1) model a city going in order roads -> sidewalks -> concrete areas -> buildings, or (method 2) should I model the sidewalks and concrete areas around a building as part of the building model? Here's what I mean by method one:
Hello all Was wondering what your ideas/techniques are for creating natural boundaries for terrain. Is it good practice to just add a small amount of terrain along the boundaries I want closed rather than modelling with smaller heightmaps directly onto the terrainmap ?
I'm using some speed sculpts I did to practice some of my texturing (which I have not done in a while) and could definitely use some feedback and critiques. Have at me! (the only properly worked up uv shells is the one in the middle and middle left)
Hi guys! I have some free time so I wanted to make few handpainted weapons to not forget "how it's made" and to practice a little. This is axe i'm working on currently: Still needs some love but work is going nicely :) I hope you like it.
Hello guys! i did some studies on Anime shaders for Unreal engine and put them in practice for FXs to get some very cool ingame anime looking effects. These are all ingame... I think i will keep working a lot on this style
Hi i'm new on polycount and am on my second year of uni. Still kinda of a beginner at zbrush so i'm trying to use this as an exercise to both learn and practice anatomy. Any feedback would be greatly appreciated Here's what i have so far
Hi Polycount! I've been busy creating this G18. It's my first 'real' model in Maya, so that was a nice practice :) Final purpose is to create a nice lowpoly model of it, and have it working in the game Line of Fire (https://www.facebook.com/RemixLineOfFire?fref=ts) Crits and stuff is welcome!