We at Team Blur are committed to bringing you the very best experience you can get from a free online game, and as such we know we can't do that with as small a team as we have right now. Currently the team consists of three full time members, Berserk working on code, Mo working on weapon models/animations and myself…
Hey, I was wondering if anyone would be keen on making a couple of concept sheets that I could use to model off? Subjects would be a scout and a tyranid. From warhammer. Scout1 Scout2 Tyranid1 Tyranid2 I'd like to put these guys into Crysis. Make a fun little Predator like scenario. Thanks
Okay guys need some major help here. I been modeling this character and the head been giving me trouble. I notice that topology here is all whacked up. It doesn't follow the facial structure of a human. Any tips on how i can fix this? with edges without edges
Hey guys, We would like to know how to use real pictures for modelling, using "photography as reference" instead of using blue-prints anybody can help please? thank you :D
Hey Ive been self teaching myself modeling for about a year maybe two. This is my latest low poly character im working on. Not sure what show hes based off of though.
Hello, everyone! First post on polycount. Decided to start off with my wip. This is a tank model i am working on. After finishing high poly, I plan on doing low poly, bake normals, and texture. Working in Max. Here is what I have so far. Please c&c.
Hello. This time I've decided to try texture projection in an attempt to get this project over and done with faster and more efficiently, but might have just wasted my time.. This is what the model looks like in a high subdivision: (see attached image1) So.. not too bad and I've got a fair bit of work to do, but it looks…