Okay guys need some major help here. I been modeling this character and the head been giving me trouble. I notice that topology here is all whacked up. It doesn't follow the facial structure of a human. Any tips on how i can fix this?
with edges
without edges
Replies
I think that it is best to start with the eyes, then nose, lips and more.
Example topology (sorry for low resolution):
I want to pose him, but I have been having trouble thinking of how people do it on here. How do everyone do it? Should I make a rig for him and then pose him or do I use another program to pose him?
Also, practice drawing these forms over and over again until you can do it blind. You aren't ready to move to rigging until you master proportion.
http://wiki.polycount.com/BaseMesh?highlight=%28\bCategoryCharacterModeling\b%29
http://wiki.polycount.com/CategoryTopology?highlight=%28\bCategoryCharacterModeling\b%29
Start creating anatomicaly correct base models using online guides and learning anatomy. Once you practice this enough, things will come alot easier to you. Polycount wiki, CGSociety wiki, Digital Tutors, Creative Cow, etc... are good places to start. I would also highly reccomend a sculpting-3D-anatomy book to help you along the way.