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Modelling with real photography

Hey guys,

We would like to know how to use real pictures for modelling, using "photography as reference" instead of using blue-prints
anybody can help please?
thank you :D

Replies

  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    You can use them just like you use blueprints just be wary that lens distortion means you can't trust the photos as much as a blueprint. Basically work more in perspective instead of matching up front, side, top etc... views.
  • HGC125
    You can use them just like you use blueprints just be wary that lens distortion means you can't trust the photos as much as a blueprint. Basically work more in perspective instead of matching up front, side, top etc... views.

    ow great, thanks a lot :D
  • NegevPro
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    NegevPro polycounter lvl 4
    If you haven't used photo references much before, then another thing to keep in mind is that it is great to gather a ton of reference images from many different views. Whenever I want to model something based off of photo reference, I end up looking for pictures that will help me see what the item will look like from multiple different angles.

    It's not really necessary for every item, but a lot of the time it'll help you make models that are more accurate.
  • Tadao215
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    Tadao215 polycounter lvl 16
    Also if you're bringing in a photo you've taken yourself keep in mind of things like focal length and the distance you were at from the subject and try to match your maya cameras to it.
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