Hey Ive been self teaching myself modeling for about a year maybe two. This is my latest low poly character im working on. Not sure what show hes based off of though.
Ok a bit of modification including add some hair and taking away some polies so it is now 2094 with hair
made a photobucket account also but Im not sure what u mean by squished. Also can anyone point me in direction of a good low poly hand tutorial. I will be attempting to put this into UT04
ok Will work on shoes. also can anyone give me a tut on how to add hair... I only need 3-5 strands for each plane but Ive never done alpha channel anything before
Opps you're using maya? It might work roughly the same, I've never tried it using Maya. The general idea is, make splines as hair guides, copy those splines and turn them into polys, render the hair to the polys and use a B&W mask for alpha. It looks complicated but really its a good way to block out hair quickly. It also gives you a good base to start painting on.
Pull out the front of his boots instead of making them look like a box of tissue...more like clown shoes, not just as big and goofy Personal taste of course.
and judging by the wires id say he needs a crotch for animation purposes.
will look at the shoes, Im trying to fallow a model sheet so Ill compare, thanks. I started the texture on the hat and attached a pic of the pants. Can you explain the crotch issue? Im not to familiar with this. I was able to rid of some polygons and so now Im at 2014, but I wont have the paper or liquor in UT04 so it will be 1902 Under 2k Like I wanted
You need a portion to lock the crotch in place like so:
[ QUOTE ]
"Think about a character running: if there's no loop of polys in the crotch seperating the two legs, when one leg goes forward and the other backward, they're going to be pulling on each other, resulting in horrible deformations and shading. That loop of polys acts as a buffer zone- it wants stress to be put on it, that's what it's for! Not to mention, it's anatomically correct. If there's no loop of polys existing between the legs, the character has no genitals! Yikes!"
i believe he was referring specifically to the strip of polies between the legs... having the legs share the same vertices at the crotch will create horrible stretching when you animate.
Mtg_kirin - the crotch area is a bitch to get right. What I do normally is model then rig and do some anim test before i even strart to texture
This is my current effort, though it will probably get a few more loops in it before i am finished
Hey can anyone point me in the direction of a picture or a tutorial on how to texture low poly hands (real low poly) Cause im failing here. This is a pic with them unwrapped and a checker texture.
hey took a bit of a break from this character until I can figure out a way to texture hands such as these. Now Im working on a low poly guitar. texturing/unwrapping isnt finished. and sits at about 1800 tris
Still cant figure out how to texture hands... But started a small mod for ut3 based around some anime characters based on chobits style. So early WIP for a character.
It looks like there are a lot of tri's in the hands. Try and make the fingers only 4 sided, the textures will do the rest. Also the gaps inbetween the fingers could be removed. The joints could be reduced dramatically, and there should be two of them not one. Body looks good though.
Replies
On the model, it looks pretty close to your concept art to me, off you go with the uv mapping and texturing I'd say!
made a photobucket account also but Im not sure what u mean by squished. Also can anyone point me in direction of a good low poly hand tutorial. I will be attempting to put this into UT04
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/wireframe.png
http://i228.photobucket.com/albums/ee3/Mtg_Kirin/character.png
still could use some crits on how to make it better.
http://www.vigville.com/tutorials/hair/
Opps you're using maya? It might work roughly the same, I've never tried it using Maya. The general idea is, make splines as hair guides, copy those splines and turn them into polys, render the hair to the polys and use a B&W mask for alpha. It looks complicated but really its a good way to block out hair quickly. It also gives you a good base to start painting on.
But a big step (for me ) I figured out how to unwrap the head. So the start of a texture on that.
constructive crits are always welcome.
Pull out the front of his boots instead of making them look like a box of tissue...more like clown shoes, not just as big and goofy Personal taste of course.
and judging by the wires id say he needs a crotch for animation purposes.
[ QUOTE ]
"Think about a character running: if there's no loop of polys in the crotch seperating the two legs, when one leg goes forward and the other backward, they're going to be pulling on each other, resulting in horrible deformations and shading. That loop of polys acts as a buffer zone- it wants stress to be put on it, that's what it's for! Not to mention, it's anatomically correct. If there's no loop of polys existing between the legs, the character has no genitals! Yikes!"
[/ QUOTE ]
Be sure to check ancient pig's tutorial for other useful tips on the subject.
http://www.pig-brain.com/tut02/tut02_01.htm
This is my current effort, though it will probably get a few more loops in it before i am finished
gears of war groin:)
notman. Ya a child, inspired by this series chobits
chobits