I have to say it's starting to look very good, it somehow has unique darkish feel, but IMO his face needs reworking totally... It would be shame if it ended like cool model with ugly face!
And don't forget eyebrows! Also glad you started hitting the face again, in the front on up above it looked as if he had a fat face and a large neck but looking at the side angle was just the shadowing effect
nice color sheme but the yellow/orange color look abit to light... also maybe the face could use some more light or? i mean in my opinion the face got to many dark colors.
thats much better, connecting the hair into the face would make a big difference, at mo she looks like a manacin or doll, or like shes got a wig her face still is slightly odd shaped
Yeah, he needs some more variation. Even his visor/face plate is brown! Try pushing the yellow elements more, like on the boots. Maybe make the face plate thing yellow too.
Ok, shamelessly inspired by the building 5imeon is working on and my continued love of the Mythic concept art I thought it would be fun if I did a building too. I've had such little time to work on things these days because of a move this has been a nice break so far and I am looking for some early feedback. Concept:…
I had a few requests to make my own thread for this thing, so I will. What I'm doing here is essentially using photoshop as a method for editing a 3d tile-driven environment, something akin to oldschool RPG's or Final Fantasy Tactics. Here's the low-down, for those who don't watch WAYWO First, I got the idea it would be…
Hello guys, new to the site. I have been trying to figure out how to increase my polycount in certain areas while preserving the polycount in other areas. I was following a tutorial by Rafael Grassetti and he did some technique where he made the face, hands, and feet, all separate sub-tools from the main body so he could…
Hi! This is my first post here in the 3d section, I am sorry if there is a main thread going on, I tried global search, and forum search but only found individual postings. So here I go, my attempts with creating a library of pbr über shaders with blender/cycles. SSS Skin Shader (model is that scanned head you can find…
Hey guys, I am in my 3rd year at University and have been working on my Final Year Project! I will be investigating into animated normal maps and using them to enhance a facial rig. Most of you will know this but a few examples are the Uncharted series, MGS4, L.A. Noire etc. The aim of the project is to present the outcome…