Today, during lunch at the the studio, I was talking with a former classmate about our current satisfaction working in the CG/game industry. As most artist, what geared us first toward our jobs (he's a character artist and I'm an animator) were our great interest in various form of visual arts. And like a lot of artists,…
Project: Design and Create a Cute Stylized Alpaca character model for a game, within reasonable ~4 week timeframe(negotiable) to style and standard expected. The Alpaca is meant to be cute, fluffy(no hair or fur simulation, just mesh) and have a very defined cute expressive face. For this project, keep in mind that there…
Hi! This is my first time posting work to Polycount, and my first attempt at hand painted textures! I figured a weapon with a few different materials to it would be a good starting point. Being a fan of Avatar and Legend Of Korra I figured something from either series would be fun. Reference I gathered up my reference's…
Hello everybody =D I'm glad to come and share a personal project that I'm currently working on! I'll be posting updating as much as I can. I'm following a concept art from halo 4 that i saw being used in halo4 Forward unto dawn and in some cinematic too. I think Halo have a Awesome world with a very peculiar Art's style,…
Hello everyone. I've been thinking about the age old question "what do I need to do to become a better artist." For those of you who are experienced, the answer should be pretty clear. Keep doing it. The more time you put into it, the better you get. I'm not going to say it is possible to avoid hard work. Art will always…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for Senior Unreal 4 Environment Artist and Experienced UE4 Environment Artist in Polycount community. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About the…
First image: For a highpoly it doesn't really matter. The square around the hole is unecessary but it's not exactly 'wrong'. There's also no need to connect those parts so completely with the rest of the mesh. Look at how n-gons behave when you've got subdivision (turbosmooth) applied. That should give you an idea of when…
I'll help you out, as much as I can. What modeling application do you use? Mainly 3DSMax 2010, I do have limited experience with Maya 2010, but since I'm more familiar with Max I'll answer questions based on it. What pluses and minuses does it have? Pluses: You can see changes made on your model live on your computer as…
So post two on this development; mostly on how to achieve different parts of the shader and the current progression of that and the character herself. There are currently 3 methods of getting outlines in UDK as far as I know: Fresnel effect, post processing and duplicated inverse mesh. As seen in a lot of animated films…
Excuse me while I blow the dust of this project. Its been a (very long) while since Ive made a pimping post. I have had some spare time recently and was able to consider working on a personal project again. Rather than start something completely new I wanted to have a go at finishing a project Id already started, but not…