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[Paid] Digital Shamans - UE4 Senior Environment Artist (Contract - Long Term)

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Axcel polycounter lvl 14

Hi,

We’re excited about the fact that our team is growing and about possibility to list these work opportunities for Senior Unreal 4 Environment Artist and Experienced UE4 Environment Artist in Polycount community.

We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft.


About the Company


Digital Shamans is a collective of video game developers, artists, who formed an outsourcing studio helping other developers make their games. 

In its core is a small, collaborative, quality and self-development oriented, process focused, adaptable and driven savvy team, which consists of both game dev veterans and bold young artists.
That makes us flexible, open minded, but also experienced.

We like to think of ourselves as Apple from '70. When starting, not trying to replicate our predecessors, but think in a new way, based on what we have learned so far.

We stand strongly about work-life balance and create a bubble of working environment where respect, appreciation and understanding are essential and decisions are being made based on our established value and not momentary ones.


Senior Environment Artist (UE4)

As a Senior Environment Artist Digital Shaman, you will be working remotely on fix term contract in very flexible and dynamically developing startup team.

Responsibilities:

Responsibilities often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following:  

- Collaboratively creating interesting and believable 3D environments of high artistic value for video games, by assisting external and internal teams in their development.
- Co-designing and creating a variety of assets ranging from organics to hard-surface.
- Creating art in variety of art styles; from realistic ones, through stylized fantasy up to sci-fi/Cyberpunk.
- Taking ownership for the environments and assets until finally approved. Knowing and expressing production needs.
- Working collaboratively and independently with 3d artists, art director, project manager, concept design and level design.
- Contributing to developing studio working practices, improving team pipelines, artists' workflows and maintaining integrity of our studio culture.
- As a Senior Artist, mentoring and guiding less experienced team members by sharing your experience, expertise and mentoring by example.
- Occasionally creating style guides, and technical guides to help communicate workflow and practices, as well as artistic expertise.

Enriching and maintaining overall visual game design, creating interesting and believable environments or assets within technical constrains. Collaborating with level design to achieve emotional content for players.

Skills & Requirements:

- Skills representing 5+ years of professional experience as an Artist and 10+ more overall and portfolio supporting that.
- At least one game released on Unreal 4 and three overall.
- Experience working in both environments, office studio and home freelance.
- Understand the importance of communication and collaborative problem-solving skills.

- Growth mindset. Critical and independent thinking.
- Will to take on challenges requiring personal development.
- Ability to provide clear and consistent feedback and critique based on art direction and any technical considerations.
- Good organizational skills and assertiveness. Good tasks and time management.
- Ability to prioritize and execute ideas within a time schedule or other production requirements.
- High level of creativity and independence with little oversight.
- Proven ability to manage scope of work, work with the bigger picture in mind and meet deadlines.

- Strong foundational of art skills.
  Understanding of composition, form, color and light in relation to crafting environments.
  Great sense of spatial relations, structural logic, colors, composition, purpose, form and styles.
- Proficiency and experience with whole environment art content creation process. Based either on references or concepts. Mainly in "Substance", but also photogrammetry, Mega Scans  or hand painted pipelines.
- Strong narrative and environmental story telling skills with regards to set dressing and world building.
- Experience with and strong understanding of current generation production pipelines and workflows. For both environment art and assets creation. Including strong understanding of modular assets creation.
- Understanding what makes the environment interesting, believable and appealing.
- Understanding level design requirements and meaning of gameplay and storytelling in environment creation.
- Vast experience with game art creation within Unreal 4, including blueprints.

Additional Information:

This role has a premise of taking on Lead artist role in the near future.
Rare opportunity to take a part in shaping working practices and your own way working environment.
Huge flexibility in choosing exact responsibilities at early stage of team formation.
Already super friendly working environment.
Flexible working hours.

Many more opportunities are available if you have the passion and experience!
We encourage and support continuous professional and personal development, around which our working culture is revolving.

How to Apply?

Please apply by sending your application on the address: jobs@digitalshamans.co.uk



Environment Artist (UE4)

As a Environment Artist Digital Shaman, you will be working remotely on fix term contract in very flexible and dynamically developing startup team.

Responsibilities:

Responsibilities often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following:

- Collaboratively creating interesting and believable 3D environments of high artistic value for video games, by assisting external and internal teams in their development.
- Creating a variety of assets ranging from organics to hard-surface.
- Creating art in variety of art styles; from realistic ones, through stylized fantasy up to sci-fi/Cyberpunk.
- Taking ownership for the environments and assets until finally approved. Knowing and expressing production needs.
- Working collaboratively and independently with art director, 3d artists, concept design, level design and project manager.
- Contributing to developing studio working practices, improving team pipelines, artists' workflows and maintaining integrity of our studio culture.
- Guiding less experienced team members.
- Inspiring other team members by setting the right example.

Enriching and maintaining overall visual game design, creating interesting and believable environments or assets within technical constrains.

Skills & Requirements:

- Skills representing 3+ years of professional experience as an Artist and 6+ more overall and portfolio supporting that.
- At least one game released on Unreal 4.
- Experience working in both environments, office studio and home freelance.
- Understand the importance of communication and collaborative problem-solving skills.

- Growth mindset. Critical and independent thinking.
- Will to take on challenges requiring personal development.
- Able to provide clear and consistent feedback and critique based on art direction and any technical considerations.
- Good organizational skills and assertiveness. Good tasks and time management.
- Ability to prioritize and execute ideas within a time schedule or other production requirements.
- High level of creativity and independence with little oversight required.
- Ability to manage scope of work, work with the bigger picture in mind and meet deadlines.

- Strong foundational of art skills. Understanding of composition, form, color and light in relation to crafting environments.
- Proficiency and experience with whole environment art content creation process. Based either on references or concepts. Mainly in "Substance", but also photogrammetry, Mega Scans or hand painted pipelines.
- Good narrative and environmental story telling skills with regards to set dressing and world building.
- Experience with and strong understanding of current generation production pipelines and workflows. For both environment art and assets creation. Including strong understanding of modular assets creation.
- Experience with game art creation within Unreal 4.

Additional Information:

Rare opportunity to take a part in shaping working practices and your own way working environment.
Huge flexibility in choosing exact responsibilities at early stage of team formation.
Already super friendly working environment.
Flexible working hours.

Many more opportunities are available if you have the passion and experience!
We encourage and support continuous professional and personal development, around which our working culture is revolving.

How to Apply?

Please apply by sending your application on the address: jobs@digitalshamans.co.uk

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