I started working on a character model a few days ago. got alot of it done just want some crits on what can be improved...the texture on her clothing is a temp texture until ive got the whole thing modelled.but the hair is the final texture.
Still teach the private sector mainly. Still slogging away at character creation. Texturing characters with substance atm. Will put em up when they are far enough along.
Taking a small break from huge humanoid creatures to do something more simplistic. This is a character by Katri Valkamo. https://www.artstation.com/artwork/1nYkv8 Here's my progress so far for week 1. I quickly painted in some hair just to get an idea what she looks like not bald. Any feed back is appreciated. =)
Hello Everyone, I'm working on a game character called Noah. I'm in the retopology process now and everything is going smoothly. The Model was initially sketched out in blender, then the rest done in Z-brush (I couldn't do it all in blender because I was entrenched in the Shortcuts) >_< If you have any critiques at all,…
Hello everybody this is probably my first post ever but not my last, i hope to get some feedback and tips & tricks so i can improve my 3d skills and textures because i love doing this and i would love doing this as my job. Here is some progress of my realistic game character for a school assignment.
Hey im doing a fanart of a comic character which will be put into fanart section of a small reboot of it. I'm mostly done with grayscale but i've got some concerns about it. I'm mostly worried about the head but i don't know if i can fix it on my own without drawing it from the beginning. What should i focus on? Cheers!
Hi Polycount; I'm currently modelling a character, with the progress of my base mesh coming quite well; I'm currently stuck on modelling the nose - I used the polycount Wiki for nose topology and followed its example but it still doesnt look right! Your crits would be appreciated! Any info or crits on proportions would be…
Hi. I always wanted to make a tutorial about character making, so finaly I've created this little guy. Everything is recorded so if you are interested in watching the process of making it I encourage you to visit www.character-dev.tk So I hope you like it and I hope that tutorial will be useful for everyone who will watch…
This is my character Spade, he's a gothic shapeshiftery fellow. I've blocked him in. ( I already know about the shoulder crashing through the collar piece, it's already been fixed. ) Looking for comments and crits. Possibly some ideas how to go about the poofy pants to match the concept art without having some crazy…
Well, I'm new here. This is a character I'm working on; sort of a dark take on the fairytale. 838 polys, and has 1024x diffuse and normal maps. Critique is very helpful - especially if someone knows a way to make lowpoly hands that don't look like bricks! And here is a quick render showing what he might look like in-game.