Hi Polycount;
I'm currently modelling a character, with the progress of my base mesh coming quite well;
I'm currently stuck on modelling the nose - I used the polycount Wiki for nose topology and followed its example but it still doesnt look right!
Your crits would be appreciated!
![noselookingwrong.png](http://img853.imageshack.us/img853/7715/noselookingwrong.png)
![noselookingwrong2.png](http://img836.imageshack.us/img836/323/noselookingwrong2.png)
Any info or crits on proportions would be amazing :0
Replies
The topology is looking fine, just push the thing into a form you're happy with. Noses add a lot to the character of a face IMO, and at the moment you would know what kind of a face you're going for better than us.
thanks for the tip; and i've been moving it around hoping to find the right form
I've posted an image of the side view as you might get more of an understanding as to why I feel the form isnt correct; - i think its the way the nasal section connects to the face:/
Image Reference:
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