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Character Modelling - Nose Proportions!

Hi Polycount;

I'm currently modelling a character, with the progress of my base mesh coming quite well;

I'm currently stuck on modelling the nose - I used the polycount Wiki for nose topology and followed its example but it still doesnt look right!

Your crits would be appreciated!

noselookingwrong.png

noselookingwrong2.png

Any info or crits on proportions would be amazing :0

Replies

  • cryrid
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    cryrid interpolator
    I dont think you'll find any solid proportions for the nose; noses vary a lot even within the same ethnic groups. Some people have small noses, some people don't.

    The topology is looking fine, just push the thing into a form you're happy with. Noses add a lot to the character of a face IMO, and at the moment you would know what kind of a face you're going for better than us.
  • David Wakelin
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    Hi,

    thanks for the tip; and i've been moving it around hoping to find the right form :)

    I've posted an image of the side view as you might get more of an understanding as to why I feel the form isnt correct; - i think its the way the nasal section connects to the face:/

    noselookingwrong3.png

    Image Reference:

    frontyry.jpg

    Uploaded with ImageShack.us
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