Moving this from General Discussion over to Career & Education, where these kind of topics fit better. Feel free to canvas our users for ideas about AI in game art. However, as stated, there is a long-running thread that is pretty clear in expressing the community's overall feeling about AI in game development. Overall I…
I know that normal map issue will never end, so... :) I created a lp cylinder and hp cylinder with top edgeloop beveled. In lp cylinder I set the top edge loop hard (because it's 90 degrees). in uv I split all hard edges to the separate shells. gave them 1 km padding :D duplicated lp cylinder. locked normals. triangulated.…
OK guys, I need some help. There is an older mod for quake 3 called TrueCombat. I am, upon request, adding new weapon models and doing a general graphical update for the mod. I am running into some issues though pertaining to animation. I need to find a way to transfer the animation sequence from the view .md3 to the new…
Hello I d need to make a simple layered rock , I made a model of rock in 3dsmax , I need tomake more but , first I d like to find a tutorial on how to make a high poly model of the rock in zbrushand add layered look like those : http://www.canada-photos.com/data/media/11/rock-waterfall_387.jpg…
Hey ho, here's a short summary of what I'm into but what I'm asking is more a low-level-question I'm exporting a model from 3ds max with my own exporter to gta4-community-open-format this get's through openIV into gta4 Now my Problem: All parts of my model where the uvs are (more or less) rotated 90° to the left are…
Hi all - I've run into a strange problem that I'm not sure how to search for help with. So I'm making this bulletin board asset for the scene I'm working on for an old Noob Challenge. It looks fine when I import it into Substance Painter to texture. But then when I import it into UE4, the sorting order of the floating geo…
Hello all. As the thread title states, I'm trying to create a character model that can customized by the player. I'm tooling around with a small group currently as a "proof of concept" on a project, and one thing we want to do is have some customization. I have figured out most of the issues except this one. I want a…
I've been using 3DS max for over a year now and thought I would make the leap to blender. Its a learning curve, but so far its impressed me. I've tried doing more TF2 modelling in Blender but came across an issue. I import the spy arms smd into blender, it sets the origin point in the centre of the screen as you can see,…
EDIT: Finally found it, the alpha was plugged into the material as an opacity rather than an opacity mask...however now the lighting is all messed up. Hard light on one side and specular lighting on the other with high contrast shadows. What a head ache :( Hello all, Hoping some one have some pointers on how to fix this,…
Hey guys, I've recently been having this issue with normal maps, especially this object in particular. The wireframe is showing up on the normals. Skull_LOWNormalsMap.jpg I asked around, and people usually say it has to do with the Low poly smoothing groups, BUT I've tried exporting both verions of my low poly (1 with…