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Normal Map Issue

bludragon
polycounter lvl 7
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bludragon polycounter lvl 7
Hey guys, I've recently been having this issue with normal maps, especially this object in particular. The wireframe is showing up on the normals.

jpg.gifSkull_LOWNormalsMap.jpg

I asked around, and people usually say it has to do with the Low poly smoothing groups, BUT I've tried exporting both verions of my low poly (1 with smoothing groups on, and one without) into xnormal and I keep getting the same result.

And heres the High poly model, with the low rez wireframe on top, but when i hide the wireframe its still visible on the model, which is the low rez normal map

jpg.gifskullWire.jpg

I tried every possible way to extract a normal map with this skull; export the high and low poly into xnormal to bake out the maps, tried using Zbrushes Create Normal map feature, GoMax that automatically extracts the normal map, AND Render to Texture inside of 3D Max.
And ALL of them have given me the exact same map.

Could it be my Uv's?
Could it be the projection cage inside the render to texture?

jpg.gifSkullcage.jpg

Please Help!

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