Hello all. As the thread title states, I'm trying to create a character model that can customized by the player. I'm tooling around with a small group currently as a "proof of concept" on a project, and one thing we want to do is have some customization. I have figured out most of the issues except this one. I want a single character that can have areas (chest/arms/legs) which can use different pieces of armor. Ive planned about five pieces for each area so there would be 25 total pieces. To keep it simple, I have planned to map all the pieces to one texture map (the pieces are small, not much detail loss) so there wouldn't be five map groups in texture memory. The question I have been working to is how should each piece be exported? Should I group all 25 parts in the same file, or export each piece separately? If anyone has a better way to do this please explain it to me as I would be extremely grateful.
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Likewise, I'd texture each object on it's own sheet, so that you pull in only the texture detail that you require. Memory? See above.
BTW, Daz, the engine is just a home cooked XNA one and the file format is .obj