3dsMax 2020 What's new - Full list Modeling +Enhanced Chamfer modifier * The new Fixed Weight Chamfer keeps a consistent chamfer width. * Weighted chamfer allow chamfer to be controlled on a per-edge basis with crease weights. * New presets allow to save favorite or set default settings. * Added Inset adds edge rings to…
So I guess you could say I have no experience at all, I only started doing this about a 3 1/2 weeks ago. My goal is to be able to create assets for an PC FPS game I want to make. I've watched countless hours of youtube videos and tried to apply the knowledge in my work but sought out a platform where I could now have…
Dunno if there's a thread about this so I decided to create one. So, what do you guys think of Zbrush 2019 new features? https://www.youtube.com/watch?v=5Rmrq2xt7P8 http://pixologic.com/features/ Basically: - Zbrush renders but with Photoshop style filters - Snapshot 3D to create models using alphas with a boolean-like…
Ok, I've had a long discussion over the past few months with some fellow alumni about student presentations. I say that if you can present your work within game engine *unreal,quake,source etc..* or a realtime setting thats best, but theres a debate that others say its better to spend more time learning vray/mental ray and…
Hear ye, and behold yet another 3D pipeline issue! As you can see, the high-res mesh I am baking has non-detailed spots where the corresponding UV islands are stacked, so that in theory Xnormal will render the details from the high-res to both parts of the low-poly (All in the name of saving UV space). This clearly works…
First time post for me. I need some help. I'm doing this thatched cottage scene with a few props and I can't shake this lighting issue I've been having on my thatch roof texture. This is what it looks like through 3ds max viewport: This is what it looks like rendered with only default viewport lights, no exposure control,…
The title pretty much covers it. I want to create an opaque per-pixel fragment shader that:* Will be rendered after all normal opaque surfaces but before all transparent surfaces * Will have albedo, specular, smoothness, occlusion values and normals fetched from the deferred render targets (for each given pixel) * Will…
I'm looking for ways to use blender3d as some sort of terragen replacement. Basically, I want a way to quickly make a landscape shot of a rocky planet with a different atmospheric density, sun color, etc. Does anyone have good resources on the subject? The reason for this question is that needed some rendered skyboxes and…
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HMM, I find it strange it looks 5 times better than the recent post "rendered img", what's up with that? color calibration issue? Otherwise nice hair work.