Concept Artist nWay San Francisco, CA, United States Full-Time < Back to Jobvite 1 of 2 Jobs | Previous | Next | Back to Jobvite Position: Concept Artist Location: San Francisco, CA Start Date: ASAP About nWay nWay was founded in 2011 by gaming veterans Tony Harman, Taehoon Kim, and Dave Jones to revolutionize online…
I'm running Windows 10 with 2016 without issue. Try uninstalling Max 2016 SP1. I know that SP has caused a lot of problems for people. Also try doing a repair install, maybe that will help.
http://www.3dvf.com/actualite-3384--jeu-video-se-serre-ceinture-au-quebec.html Google Translate: While the UK has announced aid for animation and video games, and while the French presidential campaign seems resolutely avoid talking culture (and a fortiori the videogame creation), Canada announces measures that may disrupt…
Hi there guys, I am going to render a model for a job presentation and as I am not good in rendering and I also got up for Maya 2016, I am getting in trouble doing the render test for my shaders. Basically, when I render my stuff, it gets like a strange tesselation on the specular light part. Anyone can help me to solve…
Hi, I'm HydraHeight, Lately I have pondering on what I should do for a half life 2 mod... either make a sidestory of the black mesa mod in eli vance or kleiner's point of view or make a Half life 2 continuation of half life decay which I have decided upon... Since then I set a goal to release it by holiday 2016, holiday…
Hey there, Does anyone know how to layout the foliage (Grass), scatter the leaves and other assets into Maya 2016? I am nearing the end of texturing a Vehicle and I want to present it in a forest/jungle setting; so I'm looking at the Meadow and Forest packs atm but I'm wondering how I would import these into Maya. I'm new…
Maya to loads without crashing, but the dialog box for GoZ still appears causing maya to take forever to load. A zbrush admin said GoZ doens't work with 2016 apps. Any ideas of how to get rid of it? Preferably, without killing my preferences?
Anyone know why in maya 2016 the standard lambert shader default looks brighter in viewport 2.0 than previous maya versions? - in previous maya versions no matter which viewport renderer you were in it basically looked like the same value...now it's different - any reason? Anyone know how to fix this?
Hello, My Maya student license is now expired, I need to find a new software. I was thinking about Blender, but there are several small issues while doing Game Art (where is Set Normal Angle ?!) and I don't feel comfortable with the soft. Maya is really too expensive. 4000$ for a software with features I'll never use…