Anyone know why in maya 2016 the standard lambert shader default looks brighter in viewport 2.0 than previous maya versions? - in previous maya versions no matter which viewport renderer you were in it basically looked like the same value...now it's different - any reason?
Anyone know how to fix this?
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Apparently not. My preview also looks darker than the viewport.
But at least the color swatches themself use color correction.
However, as of 2016 you can also use the new HyperShade preview which is gamma corrected and generally very useful:
They changed its position, I used to find it under Windows, now it's inside the Material/Texture Baking sub menu, I've found there's an icon shortcut on the main window too.
The new UI is looking good though.
may i ask how to set a linear workflow in Maya 2016? expecially if we want play with physical sun and sky... because i believe in 2016 version is a rather different than the early version... im searching but not found anything yet about it...
any link or any answer will be appreciated.