I agree with everything said above. All i want to add is try to be humble and open minded about always needing to learn something. Don't settle on the fact that "you have experience" people do not really care if you have 10 years of experience if your work is not what they are looking for.Also please, i beg you, don't let…
Hi Dillon and welcome. Concerning the software you use, and please anyone correct me if you feel I'm wrong here, but I think it mostly comes down to what you know/what the studio you work for uses. I've not used much Cinema 4D but most of the people I know who use it work in advertising and digital media rather than games…
Cheers for the replies fellas! Ill try and answer everyone (if possible) so bare with me :D @gsokol - Yeah, my initial idea was to have a sign like that above the door as I kinda started off backwards, I created the door first and designed the environment around it when I decided that I wanted to go further with it. The…
Just a random thought: It might be better to aim ahead of your competitors rather than be content to catch up to their previous milestones, and simply lift pages from last season's Autodesk playbook. I actually subbed to Modo indie 901, because I figured that for that price, I could afford to keep it around just for…
Hey there. An awesome piece you did so far. A few crits from me: for your base texture I think you are giving it a bit too much occlusion. I think toning it down will help to see the details and forms that are located in the tighter areas of the model. So Maybe tone down the occlusion or brighten your basecolor. Another…
@Melazee Thank you for the kind comment and feedback! I love platformers too and working on this guy has been a blast! While I don't plan on rigging him myself, I want this character to be ready to go onto the next stage in a production pipeline so I have been building his low poly mesh to be ready for rigging. Basically…
Hey @Eric Chadwick, No worries, its pretty difficult for me to get defensive. I completely agree with you that people can learn from the critiques of others. I do intend to make all of the critiques accessible to anyone interested for free as well to ensure the most people can learn as possible, especially if they arent in…
Sorry AM, I just jumped in and didn't read everything because per was nonstop moaning about polycount etc etc. I find it a bit weird you're not getting any job, even as remote artist as a temporary state until you can find better. I understadn you want to be a character artist and only a character artist, (maybe i'm wrong…
I will ask the character artist to post some screenshots of the mehes and UVs of the characters. Hope he can tell you more about what has happened at end of the production time. When I look at the characters closely, I think they also did some poly crunching beside the downsampling of the textures. I know that they had to…
Ok, I'm going to shamelessly lift adam's scene breakdown format because dammit, he did it right. What I'm Trying to Do: - Produce a very competitive portfolio piece (this is the big one... I'm going on sixteen months unemployed and have to land some kind of job in my area very, very soon) - Transition from U3 Editor to UDK…