Latest: Spent last week getting this up to quality, planning to upload to my website soonish.. Haven't done much stylized stuff yet and the last one didn't turn out great so I'm doing a lot of practice
what do you think about the overall look of this texture? I like to practice making these kinds of shaders because there are different kinds of elements in it, like the metal, the paint and the rust, there can also be different variations of the look as well.
Hey dudes I was wondering if anyone knows in practical terms, how creating content for either platform may differ for a artist? I haven't heard too much about the subject and I was wondering if anyone has any experience with this?
After a year of inactivity, my new model is inspired by the wingman revolver from the game apex legends. While working on it, I used a few pipelines (fusion 360 + zbrush, zbrush live boolen, 3ds max smoothing groups + chamfer and traditional subdiv workflow) for practice. 14815 polys 2 4к textures sets…
I've been working on this off and on for the last 3 days in between work. It started as practice but I think I'm going to do something more with it, I've got a portrait style render in mind. These renders are from zbrush. Any c&c would be much appreciated!
Hi guys, just trying to practice some cloth techniques in zbrush; made a quick tshirt, mapped it flat in maya; its out of the island to ensure I get repetition of the alpha; but i keep getting this message... any help on the matter would be appreciated.
i am starting to learn modeling and i thought modeling a humvee would be a good practice but the chassis of the car is visible and very noticeable so i have to model it but the details of it are not clear so i am not able to model it, o how can i deal with this ?
**** Most recent update **** Hey guys :) inspired by all the babes around here lately wanted to practice some anatomy. Started this over the weekend and looking for feedback! Probably will use her to make something mass effecty :) still need to focus on feet (and everything really)
Been out of the game for a few months, decided I needed some ZBrush practice so thought I'd attempt to sculpt a Xenomorph. I'm not sticking to any particular design, just picking bits from various different photos and putting my own spin on things.
A bit of hard surface practice plus a chance to use Zbrush for something not bumpy and lumpy. This character is a high ranking official of some sort, out in the bad areas in a suit fit for hot, cold, bad air, and whatever else may show up.