Looking for I am an enthusiastic game developer looking for enthusiastic (hobby) artist to create 2d/3d art for my ongoing game projects. I am willing to pay $10 for a usable animated character and $5 for a static model. Currently there are two game projects. One more physic based puzzle game for Windows/Linux/MAc and the…
Stylized Winners 1st - Etienne POV – Etienne blew us away with an absolutely stunning final piece. Along with the appealing, snappy timing, beautifully subtle color shifts, clean and readable shapes, strong thematic and excellent overall execution, this entry stood out in nearly every aspect. Our congratulations to Etienne…
Project Name: End Chapter: Master Of Macroix Description: ∑nd Chapter: Master Of Macroix is a fantasy, action and adventure game. That has exploring & discovery elements. Developed by Digams CORP. “A young maiden awakens from her slumber to face a hostile world, where she must uncover the truth of her origins to aptly…
Hello there fellow pollycounters; I´m a graphic designer and illustrator. I have experience designing characters and general illustration work for a few smaller indie projects and children's books. Feel free to contact me for work inquiries. Artstation: https://www.artstation.com/rob_robster Email:…
Hello, my name is Curtis! I am looking for work as a concept artist. My specializations are creature and character design but willing to work in a broader spectrum such as UI, props, etc. I am able to match styles from realistic to cartoon. Available for freelance, part/full time. Portfolio:…
Hi everyone, I've been struggling with a lightmap issue with this prop. Searched this topic on forums but I've finally posted this and maybe someone can help. As you can see right side has some strange lightmap leaks after baking in UE4. The baking is in production level. This prop has two different materials, an opaque…
Hi ! Here is the thing These walls have correct 2nd UV channels and they kinda work, but the shadows of the vertical pillars inside the walls somehow seems to bleed on the other side of the planks whand I build the lights in production ; a bleed that doesn't seem to be caused by a bad lightmap layout. I think it might be…