Hi everyone, I've been struggling with a lightmap issue with this prop. Searched this topic on forums but I've finally posted this and maybe someone can help.
As you can see right side has some strange lightmap leaks after baking in UE4. The baking is in production level. This prop has two different materials, an opaque material and translucent for the glass on the front. Strangely this light leak only occurs on the translucent material, and don't know if that could be the main problem.
Here's a pic of the lightmap density
Mesh UVs
And Lightmap UVs. This UVs are generated by Unreal. I previously made a 2nd UV map for the lightmap but I continued to have the same problem.