I just don't like the terminology or functionality of Perforce. I mean come on, no thumbnail view? As Daz states, it's clearly not for artists. I'm not sure what everyone's beef with Alienbrain is though. I've found that if it's on a good sever, it's the most stable thing out there. I've had more issues with PerForce,…
Moving along slowly but surely. I made some slight adjustments to the front leg mechanics to make it seem more functional...trying to keep it somewhat simple, but the pneumatic parts look strange to me. I'll mess with them some more, then on the the back legs. Comments/Crit is very welcome. Thanks for looking!…
So do you guys find you're still relying on ZBrush for massing your forms in, or can Modo replace that function as well? Seems like Modo has the fine bump detail end of it covered, but I can't see if it has the toolset to completely replace a dedicated displacement-painter like ZB. Thanks again for sharing all the info.
Does anyone know a way to achieve something like Skinwrap modifier function from 3ds max inside of Maya? I need in Maya to "skinwrap" some belts, saddle holsters, etc to the character body - then to convert, somehow this assets to skin. I am pretty new to Maya, i am a native max user. Thanks in advance! ML.
Does anyone here know if there is a way to import or setup a standard material library in Maya 2018? I have a set of standard materials that I like to use on multiple scenes. But even if I use the Import function in Hypershade with "namespace" unchecked, Maya still adds a prefix to the material names with the name of the…
Hey! I have been trying to hunt for a script or way to connect an edge between 2 verticies when there's an edge inbetween them, using the "Connect" function in the vertex tab. No luck so far, so I was hopeing maybe I could get some help here. Here is a picture of what I am trying to explain.…
Hello, i am new to using mudbox and i am using it just for texture painting. In maya i selected various objects and exported it as one obj. Then i import it in mudbox but when i started painting, i am painting all the objects at the same time...I know of the lock function but it's troublesome to lock every object. How do i…
Im getting back to max after being in cinema 4d and silo for a while and I was wondering where is the select polygon loop function? it is grayed out when Im editing my object and that is really frustrating as I want to do multiple circular extrudes and keep having to select each poly manually. I assume Im missing something…
Hey all, its been a while since I have used Zbrush and are wondering what I am doing wrong here. I extruded a simple primitive and polygrouped them to represent vertebrae. I then wanted to use the Dynamesh "group" split function to split all the polygroups into their own vertebrae. What im left with are ugly jaggies and…
Hello im new to mudbox and i like this program more than zbrush for obvious reasons like UI but i dont now if mudbox has a "Equalize Surface Area"similar to zbrush or some other function that can make my objects more uniforme or transform triangles and n-gons in quads . Pleass reply I really like mudbox and i would like to…