I'm trying to create a particle effect using cascade that has particles that spawn over a volume. I was able to get this working by adding the "initial Location" module to the emitter and and defining the volume. However the particles spawn uniformly with in my "cube". Is there any way to make their alpha values, size or…
Dear all amazing artists out there. This project is unpaid (at least until we go live...) I'm bootstrapping the whole thing and building the game for iOS (iPhone, iPad and iPod-touch), Mac and AppleTV. Its MMORPG so similar to EVE-ONLINE in some respects. So to the matter in hand - Im looking for 5 distinct factions and…
Sorry if this is in the wrong section, new here.(If its the wrong section can a mod please move it to where it fits?) but I've been trying to figure out what these maps are from Space Hulk: Death Wing, a game running on Unreal Engine 4. I've tried putting them into UE4 SDK but I'm not very sure if i identified these maps…
UPDATE: W.I.P. Went back, did some research and fixed the hair card vertex normals. Looks alot less like cards, changed the eye shape and shrunk eyes down a bit. Reposed the face slightly. Still looking to work on a neutral pose. Thanks for the feedback so far. Keep it coming please C: (Temp Lashes and eye brows) Original…
Here's a Feder Sword, a longsword we use in German longsword fencing. Modeling in Modo 10, TX & Mat in Substance Painter 2, cinematic in UE4.11. https://www.youtube.com/watch?v=oGGJJ1rtigI Let me know what you think!-)
Concept art by Long Ouyang: https://www.artstation.com/artwork/VaXxg Rebuilding this ship from scratch for optimisation reasons - trying to reduce the amount of triangles and materials drastically while improving the general look of the ship.
I'm happy to finally show the project I began years ago. I started making thousands of graphics that can be interchangeable for video game development. I wanted to make game design easier for indie developers. I showed my project to Steam and they were amazed enough with my project to extend a formal invitation to go on…
Hey everyone, I've been trying to work a bit on creating realistic modular environment pieces. I'm starting off with the environment art rite of passage, a sci fi corridor, though I hope to expand my modular kit to include some more open areas of the space ship. This is the first render I've taken in Unity. Any feedback on…
Feel free to add to this. I'd like to spread some awareness of the spectral properties of light because I think it'd help artists (and anyone who deals with lighting and materials really) to be aware of. I'm not an expert so please correct me if there's anything wrong or unclear, but hopefully you'll find this crashcourse…
Hello, gamers and game developers, my name is Remos and I specialize in creating 2d sprites. I can create animated characters, props, tiles, buildings. I should be able to customize to suit the requirements of the user and any game engine. Contact:E-Mail - valarinPath@gmail.com Twitter - https://twitter.com/RemosTurcuman…