Hey everyone, I've been trying to work a bit on creating realistic modular environment pieces. I'm starting off with the environment art rite of passage, a sci fi corridor, though I hope to expand my modular kit to include some more open areas of the space ship. This is the first render I've taken in Unity. Any feedback on how to push this or what needs fixing will be appreciated!
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Thanks for the feedback. I'll do some research on materials in unity, and try to get some better material definition out of the spec.
and the shape of the doorways are very strange, bump into them and you can take out someones knee :P
I'm also putting together a little mood board that I through together for the environment I want to work towards, a sci-fi environment with a distinct lived-in feel.
Thanks again for the responses. I've been reading the forums for awhile now, but an infrequent poster.
sorry for the shitty paintover.
but generally those doors are taller no? or at least the round top is way higher up so the sharp corner is above head level, which probably wouldn't work so well in this project
i get what you are saying, just doesn't look very practical in this situation
@CandyStripes05 Maybe I'll try to out a few more concepts for the door/lights with shapes that would keep the angular nature. I am eventually planning on adding a larger room in the back; Maybe I can find some ways to incorporate more elements.
Other question for anyone: Is Unity a good choice for what are essentially just beauty shots? Would it be worth jumping into UDK or Cryengine for the fancier shaders?
I'm still not entirely happy with the materials, and will be looking into shader forge soon. Again, loving all of your feedback, its very helpful.