This is really amazing work! How many materials or single textures are you at currently? I'm also curious about the current polycount. This looks really detailed!
these latest ships are freakin awesome! well done! also well done optimising these models, thats never easy and sometimes not fun at all so well done for soldiering through that!
I love the amount of detail you put into these, it's really quite impressive. How did you keep the poly count so low with that level of detail? I've attempted something similar and cant keep it below 300k tris without losing detail.
Insane ship man, how much time aprox did it take to finish from start to end ?
Hello,Could you make short breakdown how to achive that view? I mean how you make a normal map, what you baked and what just overpaint. How you manage your UV and what soft use for texturing?
Incredibly good work with loads of dedication it seems. Did you use deferred decal normal overlaying method on this?