Just wanted to share one quick time-saver tip I learnt recently by accident: You can quickly set up a whole PBR material auto-assigning all textures to corresponding slots by just drag-and-dropping all textures from explorer onto a thumbnail of the material in Material Tab. Filenames should follow the following structure:…
EDIT: He's going to be a snow pirate sniper instead - there were too many people walking by my computer and thinking he was a Jawa from Star Wars, in his original sand pirate version. This will be my next super low-poly project. It's nice to have projects will quick turn-around times to balance out the long projects. A…
Hey folks, I know a fair few of you are knowledgeable when it comes to Maxscript stuff... I've been dabbling with a little bit of it just to make some little macroscripts to bind to hotkeys now and then. Right now I'm doing some highpoly stuff, and I've noticed some annoyances about Max for this - if I'm modelling in…
Hello, everyone! I create some low-poly 3d-models for Turbosquid. On this thread I want show renders of my military models. And now my new 3d-model of Ukrainian main battle tank T-64BM "Bulat". More images and info you can find here:…
Hello, I'm in a bit of a dilemma about the right tri-count for a low poly weapon model. This is the model, the hi-poly will be baked to the low poly. For test purposes, I have reduced the tri count of one part of the low poly from 5486 tris to 1731 tris by triangulating it further. As such there should be no difference in…
Hi everyone! I'm working on this game asset and having issues with baking. I'm also using Marmoset Toolbag 4.02. As you can see in the picture, there are triangles that are showing up after I bake. I exported from 3DsMax and made sure to triangulate the model so that the triangles wouldn't switch between programs. I can't…
7 power pc cpu's at 3.2 ghz each blows away current mathmatical computing on a home system Jarrod. The reason you think it's slow is because nothing has been specifically optimized for the cell processor. They are quoting the terraflop speed rating correctly. It's only durring FP operations on the GPU, not common…
Try just slotting this into the normal map slot in marmoset or something. Maya is easy to set up but marmoset should be even easier. You should really retopo your low poly to match the silhouette and shapes of your high poly. It looks like you just zremeshed out of zbrush for your low poly. The geo flow doesn't match the…
Quick post to show my test bake for a chunk of the Low poly column. Since the carvings stand out a good bit from the surface I generated LP meshes with decimation master and did some cleanup by hand in Max. Slows the process down a bit but the extra shilouette detail gives it a nice organic feel. Especially on the segments…
Hey all - first up, sorry for this rant... hoping some of you take some time to read it - I just joined Polycount and, as such, am a bit nervous about sharing my less-than-stellar work ( I'm a game designer with some commercial experience... so this art stuff is new to me), but I need some help! I'm at University and we…