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Triangles showing on bake/normal map

Hi everyone! I'm working on this game asset and having issues with baking. I'm also using Marmoset Toolbag 4.02. As you can see in the picture, there are triangles that are showing up after I bake. I exported from 3DsMax and made sure to triangulate the model so that the triangles wouldn't switch between programs. I can't seem to figure out what's causing these triangles, is it the topology of the low poly that's causing this? Does it need cleaning up? Would redoing the piece do the trick? Anything helps, thanks!


Replies

  • MilkMaster

    Oof, sorry about the super late reply. I was in school and completely forgot that I posted this. But yeah, the problem was that it was all under one smoothing group, so I had to split the smoothing groups and UVs a bit. I know it may not mean much due to the amount of time that passed, but thank you very much for your response! I truly appreciate it!

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