Hi everyone! I'm working on this game asset and having issues with baking. I'm also using Marmoset Toolbag 4.02. As you can see in the picture, there are triangles that are showing up after I bake. I exported from 3DsMax and made sure to triangulate the model so that the triangles wouldn't switch between programs. I can't seem to figure out what's causing these triangles, is it the topology of the low poly that's causing this? Does it need cleaning up? Would redoing the piece do the trick? Anything helps, thanks!