EDIT: He's going to be a snow pirate sniper instead - there were too many people walking by my computer and thinking he was a Jawa from Star Wars, in his original sand pirate version.
This will be my next super low-poly project. It's nice to have projects will quick turn-around times to balance out the long projects.
A little sand pirate sniper guy - I'm aiming for a lower poly count than my previous project,
Boo Kid, so I'm shooting for under 350 tris, and a 64x64 texture map if it can look readable, otherwise 128x64.
Replies
The little face mask will be alpha planes so it'll look rounded instead of two triangles.
Love the boo kid, but 64x64 might be too small (for anything)... Looking forward to updates.
[/ QUOTE ]
you're not familiar with tennis are you
gl with it man
Love the boo kid, but 64x64 might be too small (for anything)... Looking forward to updates.
[/ QUOTE ]You kids these days are spoilt with your 2048*2048. Back in my day (this morning) we textured characters with 32*32 and we din't complain.
Coming along well Edward E. Do be aware that if you do have texture stretching, it'll be much more evident because of the small number of pixels. What you've got there appears to be fine though.
So I went with a snow pirate sniper instead of a sand pirate sniper, as I got too many people wondering if I was making a Jawa from Star Wars - I actually like this snow version better, anyway; it's more interesting.
So here is my texture; I'm pretty satisfied with them, but I might tweak it a bit, and I think 64x worked well.
Might make a mini environment for him, and I was playing with the idea of making a soldier variant or some kind of vehicle for him, like a snowmobile or buggy.
Nice touch with the icicles on the muzzle brake, btw!
Oh yeah, and don't be afraid to crank the contrast.
I've pulled some of the contrast out like suggested, which works well; but I'll wait until I update it again to post it - I think I may go with adding a micro-environment and have a little mobile satellite dish set up next to him.
I think you should do skins, maybe sand and jungle snipers.
I like the icycles on the gun tip, could be moss in the jungle vers.
Randommonkies: Definitely going to rig him like my last low poly guy.
super ninja yeti's
BeserK: lmao, I'm not sure I've ever received a comment this passionate before - it's good, though! I made everything really small to try to simulate something that might be on a handheld system, and just generally see 'how low I can go'. Plus, I just really like the chunky, pixelated look; perhaps I find it nostalgic.
Some day I'll try out a 150-200 tri character with a 32x32 map!