Hello. I have a shading error on this model once is rendered in-game model and animation are working ok in maya and in a directX viewer (final file format is .X) so any help is much appreciated and if some extra info/images are needed just ask for it and I'll put it here ASAP. Thank you all in advance
Hi thereI'm having some shading problems with ray tracing featureWithout raytracing model looks smooth, but with it weird shadows appear on wireframe edges. Like it ignores the model smoothing.Is there a way to fix it?
Nice! Looks beautiful, love the stylization. Can you share a bit of the creation process for these rocks? I’m guessing maybe a macro-sized bake for unique normal map, combined with micro-level tiled detail maps? Reminds me of some of the work Naughty Dog has shared here before.…
Hey peeps, As the title says, I was wondering if anyone knew of any paper that discussed the code of a UV-less Aniso shader, which worked more with the pixel/vertex information and Normal maps. Cheers.
Hey guys, sorry if this was already answered somewhere else but I'm getting this error when I smooth shade all. Also some of the models don't show up when I switch to the quad view. Maya 2013 64bit Intel i5-2300 2.8ghz 8gb GDDR3 Geforce 4gb 680GTX
Ahoy fellow vertices and other geometrical shapes, I have a problem in a little water shader I'm testing out, I used depth fade for the opacity of the water, which works fine until refraction offsets the object, so what I'm left with is the low-opacity outline of the object before the refraction takes place: What I've…