When using the ray tracer shadows are cast from the mesh's geometry and are very accurate. If you have a low poly mesh with somewhat jagged topology, this can cause faceted shadowing. You'll generally see the same results in offline renderers & other ray trace engines.
You can try sub-dividing the mesh or adjust the Common > Shadow Offset setting in the Render object to alleviate this.
Replies
You can try sub-dividing the mesh or adjust the Common > Shadow Offset setting in the Render object to alleviate this.