We have the heightmap ready but we need it populated and laid out for our epic adventure. Unfortunately Covid has affected our map developer and as such we are in need of someone to take on that spot. Majority of assets are ready to be thrown in and organized but landscape will probably still need some work. Style:…
Hi! I finally decided to give a shot at this contest :smiley: Story: On one fateful night, Belle decided to escape the Beast's castle. She fled into the dark and snowy forest. Beast, awoke by a terrible intuition, immediatly jumped from his bed and ran after her, knowing the forest is the last place you want be during the…
Hey everyone! This is my latest scene I've been working on inside UE4 "Deep in the forest there once lived a troll." A quote from Out of the Forests, The Art of Paul Bonner. This quote, along with Paul Bonners fantastic paintings, is what inspired this little scene. I wanted this to feel like a part of the deepest woods,…
Hi Eric, I planned at first to do a forest scene with a sword stuck in a rock. The shrine was added during blockout because I thought it looked empty. For the lighting/forest scene references I'm trying to get close to these images. I chose to go with a golden hour/sunset time of day for the lighting/colors. I also worked…
Generally you want to keep textures separate, at least for props. Sometimes it might make more sense for modular building parts to share textures, but it depends on how you'll be using them. For things like the props you mention, say you have two scenes: a city and a forest and you chose a 2k map for a crammed prop…
Hey, I made this tree a while ago to put in a scene for a High Res character model months ago, but the two didn't work together. So I dug it up today after seeing Chirstoffer Radsby's tree model: http://christofferradsby.com/portfolio/darkcliffs/ and decided I wanted to make something of it. I've optimized the geometry,…
I used to complain about them at the beginning, but now I have gotten used to them. If you're fighting people in the Forest or Oolacile, they are quite easy to counter. You just need to find an area that has plenty of obstacles. Forest is good, because it is filled with trees, while Oolacile, has an area with pillars close…
Hi hi! First time posting here! I'm looking for feedback on a current work-in-progress project, I'm trying to push this scene as far as I can. The goal is to create a piece that highlights particularly my lighting, environment, and audio skills as a generalist. I'm really focusing on trying to convey the atmosphere and…
Ok, so I am going to start a little outdoor forest scene. It will include a few different trees and their variations, rock cliffs, some small voliage like tall grass and plants. I will also be adding some grass, rock and dirt textures for the ground. I feel these are pretty common items people would throw in a scene like…
Like others have said...too much fog, yet the bigger issue you need to solve....your scene currently does not tell a story or feature any sort of landmark/focal point. I'd focus on that. You don't have to go crazy here...a cottage, a broken fence with a signpost, or broken down wooden cart or something, or a twisted…