hey guys I am working on a 3d side scroller in unreal engine, and I am looking to collaborate with a unreal blueprint programmer, perhaps a concept artist and a environmental artist. I have a basic level one up and running with a character and some background an enemy and I want to go further. my dusty portfolio is on…
Putting out a request for some help from the community. So I have been unable to find a good solution for hair in unreal 4. Largely because from my limited understanding in unreal they use a deferred Rendering setup vs forward rendering. So using an opacity mask gives me no fall off everything looks chunky for hair (looks…
Hey, We are looking for a SENIOR LEVEL animator who is experienced in Unreal Engine's Animation Blueprint system to work with us. We have been working on various VR projects, mainly for entertainment. With one of our current project, we are recreating a major historical event in VR. The current project runs from January…
Hi everyone, first timer here I have to admit I´ve quite the butterflies posting here, so much great stuff! The recent months my partner and I have worked on an industrial style loft. We want to get more into arch vis (our background is game dev) and it was a way of learning for us. All the assets and textures are done by…
So all morning I have been looking for the answer to this question and I can not find an answer anywhere on the net or in the UDN about how you turn on the collision for speed tress in unreal. Normally you can press 'c' on the keyboard and you will see the pink wire frame of the collision boxes for anything in the scene…
I'm going to use a work flow I'm familiar with in the industry. Model and UV all the assets in Maya. Use tile-able textures, (I'm going to try a new method here and create my tiles in Z brush not in PS. Though I may resort back to PS for some things.) Then I place all the assets in Maya and bake out shadow maps and a few…
I read on unity manual that you could store information on the alpha channel to set the transparency value of a texture so you can have both opaque an transparency in one texture, but i am not able to make it work. This one is from unity, the left side is using transparency, and the right is using cutout. I don't get why…
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…