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How to see Speed Tree Collision in Unreal 3.0

|*BILLY$CLINT*|
polycounter lvl 11
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|*BILLY$CLINT*| polycounter lvl 11
So all morning I have been looking for the answer to this question and I can not find an answer anywhere on the net or in the UDN about how you turn on the collision for speed tress in unreal.

Normally you can press 'c' on the keyboard and you will see the pink wire frame of the collision boxes for anything in the scene that has collision but this is not true for speed trees. The only time you see something that relates to collision is when you change the collision rendering mode to show you zero extent or no zero extent collision.

So does anyone out there use speed tree and know what I am overlooking? I am thinking its something that I might have to code into unreal which I am 100% okay with doing I just need to know where to start so any suggestion as to where I should start looking would be great.
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