I use creases when I want to add more divisions to something before I get to the beveling stage. Lets say I made a round table and I didn't include enough divisions. If I bevel the edges and add divisions/smooth, the resulting mesh I have to work with has a huge amount of edges on the beveled area now. If I crease it, and…
For all Modo users at Polycount, I would like to know if there is a "Edge Constrain" feature similar to one in 3Ds Max. It's one of the features I use the most in Max but never could find an equivalent in Modo. For example, using the scale tool to slide the selected vertexes along the border edge without…
Is there any way to convert a curve into a single editable edge/mesh? Say I have a simple sphere, made live, then a curve created onto the live surface. I wish to convert that curve into an edge which I manipulate and extrude.
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Hi Dudez! Have some troubles with my Polygon that i made with Mayas Create Polygon Tool. I Cant use the Insert Edge Loop Tool to add Details to the weapon. I Want to add some edges on the main side of the weapon to smooth that weapon. Without Edges smoothing destroys the weapon. What im doin wrong?
Hi guys, could do with some help here. I'm wondering if there's a way to bevel edges from inside to out?! Heres an image of what I mean. Instead of smoothing them as in "rounding off" the canister has a kind of groove cut into it. Is there a specifc too in maya to create this? I've tried to bevel edges with a - value but…
Hi, does anyone else have great difficulty when adding edge loops to tighten up geometry then when they smooth preview find they're constantly getting creases? I'm modeling a minigun and I've got a few extrusions for detail along a couple of cylinders but when I try to add edge loops I'm getting these annoying creases all…
Hello, I am modeling a rock formation that I want to seamlessly flow with the base of some castle walls. Here is an example from my test, I modeled the terrain part in Zbrush as a separate piece from the walls. I used Zbrush's Live Boolean feature to cut it so that the sculpt would not go through the walls of the castle. I…
Smooth Edges is a maxscript that allows you to create smooth edits a bit like patch modeling but within edit poly Smooth Edges is the latest script in a string of jaw droppingly helpful tools for max written by Marius "I'm a scripting genius" Silaghi the same person that brought us Quad Chamfer, Subdivision Revision, Quad…
Im trying to make a script similar to 3dsmax's bridge tool which works on uneven number of edge selection. The idea is to take the edge selection of the border and appends to create a poly and then triangulate and then quadrangulate. Im stuck at the part on how to plug the String variable of the Edge selection into…