this is fucking bullshit, i cant even start fucking max. im completely useless now....... look. i get a "fatal error" when i try to open max. this is max 2009~ SOM1 HELP ME T.T
i just got max 8...dropped all my useful meshtools and what not in my max 8 macroscript folder and they aren't working. is there something buggy w/max 8 and meshtools/cspolytools/haywood tools?
Hey, I'm trying to learn 3DS Max for work. I'm familiar with Maya, I'd just like to get on the same page with coworkers who use Max. Does anyone know of any go-to tutorials for those who are beginners in Max? Right now, I've been using the Max Youtube Channel. Just thought I'd ask. Thanks.
https://www.youtube.com/watch?v=_sw_9ojKUYI Saw this tool comeup on yt which was originally for blender. Looks interesting that it might produce some decent results inside max. Max's non-convex packing is ok but still not as good as something like RizomUV, so having a solution for max like the above, which is also slightly…
Hello, is stuff created with max creation graph 2016 compatible (after "compiling it" into modifier or script) with older versions of max, which ones? 2015,2014,2012...?
I'm currently in a competition called dare to be digital, where 8 teams compete over 9 weeks to create a game. We're lumbered with max 5 at the moment, and numerous bugs and improvements in later max versions are making us long for an upgrade. Unfortunately the version of renderware we are using isn't compatible with max…
My 3DS Max modeling of a female foot for my model in progress named "Carla" I'm an 3DS MAX NOOOOOOB. All the feedback is welcome :) :) I just finished modeling a foot in Max, here are the results Attached to the leg
Let's first show you some stuff I've already done, the oldest to the newest. First touch with Maya First character (MAYA) RC Car V1.0 (MAYA) PreViz (MAYA) From here I've switched from MAYA to MAX and started my new life schedule at the same time (See background thread) First time with Max RC Car 2.0 (MAX) Kitchen 2.0 (MAX)…
What's your goal though? Why are you porting a model from Blender to Max? What format are you using to export out of Blender? FBX should be able to save the weights and import them into Max. In Max, use the Skin modifier to weight vertices to bones.…
Hello everyone, I have issues with reexporting a skinned mesh from MAX to UNITY. I used regular import / export but also the Unity Max Integration plugin with the same results. I do not modify anything inside Max, I only Import FBX from Unity and Export to Unity from Max. As you can see in the pictures the reexported fbx…