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(3ds max) some maps appears "inverted" but appear normal in render

<RJMC>
polycounter lvl 8
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<RJMC> polycounter lvl 8
when I apply more than one map to the material sometimes a map shows inverted,like the normal map,in the view

but they show normal when I made a render

is there is something I havent payed attention? or is this normal since they show fine in the render?

but the thing is that this model is supposed to be made for videogame and since the normal view of the program is more videogame like them I wonder if this case would be a problem,or maybe I shouldnt worry?

also the opacity map dont show properly,but I think that may be due to the map having varios gradients and maybe the normal view dont renders such gradient "transparency" if you know what I mean

since more "hard" maps shows fine
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