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How to properly display baked normal map in Max's viewport?

Defonten
polycounter lvl 7
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Defonten polycounter lvl 7

Hi, I baked normal map which looks good applied on lowpoly model in Marmoset Tooolbag. Of course, lowpoly model has all Smoothing Groups set from UV Shells which looks ugly without normals but with Normal map applied - looks smooth and seamless, well you know. But when I load it in Max and activate Normal map, the model would still show those separated Smoothing Groups.. How do I apply it in Max's viewport so it looks good and seamless in Max's viewport too? Thanks!

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