How important is it to show portfolio assets in an actual engine vs Marmoset? I'm new to game art and I'm in the process of learning UDK but Marmoset is an excellent tool for showing off assets. Is it OK to put Marmoset renders on a portfolio site or would that be considered a bullshot by those doing the hiring?
Hi there! I uploaded a model to Sketchfab and there are artifacts under the window frames. In marmoset there is no such thing, in Unreal there is something similar but not so much. Frames are sewn with the body of the gaps are not. Glasses slightly go on the frame.
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
I found this old video of Marmoset 1. At 1min 20s the video show Marmoset being used to visualise the normals on the mesh of the object - https://www.youtube.com/watch?v=xG-Uk7-O6_0 Has marmoset gotten rid of this feature? I can't see it anywhere.
HELLO EVERYONE , i have an issue when baking on marmoset, it does nothing. makes an output file but it has no information. I opened in photoshpo and it looks like this here is the scene in marmoset high and low and of curse i enabled de view texture I opened other scenes and the bake works, and the same face in substance…
Roman Soldier - Fall of an Empire I have enhanced the Roman Soldier character I created some time ago for the "Fall of an Empire" PC video game. I utilized Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! 25K tris 4 Texture sets of 4K Highpoly - Zbrush Retopology / Uv's - Maya…
hi I baked tangetspace normals out of xnormal at x+ Y- Z+ and they seem to work in 3DS max and Xnormal model viewer. I tried loading the same model into marmoset toolbag and it looks like a channel is flipped. What swizzle coordinates should I use for marmoset? Is there a way to change the light direction in Marmoset?…
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