Welcome to Cubed, an Isometric Art Contest! Have you ever wondered what Uncharted would look like if it was designed by M.C. Escher, or if The Division was a tile-based, fixed-camera masterpiece? Now’s the chance to shift perspective and challenge yourself to re-imagine the game of your choice in magnificent isometric…
So I'm a student studying at a school that focuses mostly on cinema quality CGI. I've been using Marmoset for my stuff, but one of my professors seems to be really against me using Marmoset. His arguments are as follows: Now admittedly, I can understand a lot of the points he's making, except for 2. My understanding is…
ah ok, thanks man :) This is my froggie, he's 1.2 million polygons and marmset handled it perfectly. I was sure it wasn't going to manage it but marmosets just too damn awesome!
Ive been using marmoset while texturing (refresh textures and view with updates from photoshop) the model look fantastic in marmoset. i finished my models textures, got it in UDK, materials all setup and it looks like garbage compared to marmoset. I have the lod settings for the textures in unreal set to renderTarget, so…
Hey, mormoset 3.04 can bake diffuse light. I was thinking of use them as lightmaps in my game, then i faced this problem after testing for a while i found this only happens when the proximity between object and light is low. So, please help if, found any solution or work around to this.
Some great new features, including the Marmoset Viewer The talented team over at Marmoset have recently released the 2.07 update for the popular Marmoset Toolbag 2. Among the list of awesome new features is the highly anticipated Marmoset Viewer, arguably the biggest addition to Toolbag yet. Share your work by exporting a…
Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…
I created a metalness default material. When we import the
FBX in Marmoset, this material default created in "edit>templates" will not be
used. I can understand it as the original Max material is the old standard material, that is
the only accepted by FBX in Max, and Marmoset doesn't change it to metalness. Even if I…
i am not so keen about the post effects, but i am realy struggling to achieve the results i am getting in 3DO in marmoset. i made a couple screenshots to demonstrate my problem(s) with the specular reflections especially on the latex. the view angles and FOV's are slightly different, but i think you get the picture. first…