So I've got this boat here, sitting in a water mesh that has a perlin noise driven World Position Offset to create undulating waves, a seen in the uneven surface at the base of the boat there. Now what i am looking to do is to make the boat rock appropriately on the waves. Right now the idea goes like so; 1. the four…
for the budget constrained, great tablet options you have! http://www.wacom.com/en/Products/Bamboo/BambooTablets.aspx I have the old Bamboo Pen and Touch (now replaced by an Intuos4 L), and apart from the size not fitting the way I work (hence the L :P), I found it a very very good tablet to use. Dont let the pressure…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Hey all, Scratching my head over this and hoping peeps can help. I am projecting a Perlin Noise texture to a cup. If I use a triplanar projection these odd lines and artifacts appear that are clearly inline with the wireframe (see images 1 & 2). The same texture using UV projection works fine (see image 3). In fact,…
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
I'm curious about peoples methods for creating panels or panel lines on their high poly models. I'm thinking things where the panels are going to tend toward the decorative like sci-fi vehicles and props. There just seem to be so many options I wonder what other folks do/use. Extrusions? do you extrude the panel, or do a…
Yeah, i used "slimmer" a neat little tool (the "town square" of people) had to create to avoid these new moves. Ah , hmmm how would we then utilize the options though? like enabling settings on the gpu & such, i am all for it if we can somehow do it "ourselves". (GN report on Nvidia YT link 2video)This happen & i stopped…
There seems to be a bit of a rendering issue involving the Viewport 2.0 rendering of the Overlay Append Mesh lines (though the same effect is present with regular wireframes). Using the legacy renderers seem to have their own bugs like when holding tab to draw a line of quads causes the overlay append mesh lines to vanish…
Hi to everyone, I started to use Megascans assets with the UE4. I have two troubles which i would like to understand how to solve them: 1- After exporting surfaces from Bridge to UE4 (Megascans plugin), on the material instance editor i always receive these warnings. Why? The preview flickers while rotating the camera. I…