Hi! I'll look into whether I have the latest IK/Fk plugin - certainly because this seems the best solution (IMO) and yet still a long way short of what I might call intuitive. Can I ask you to elaborate on that last sentence: 'we all still use IK/FK blend set up (it works and it's fast)'? Does this mean IK/FK blend system…
I have finally discovered the solution to my problem, or at least a work around, so I'll post it here for anyone else who struggles with the same thing. With the hand selected, I went to the motion tab and clicked 'create IKTarget' under Limb Animation. This creates the little IK cross symbol inside the hand. I then moved…
Havent set it to discrete or got any step size so I dont think thats the issue. I dont really understand how this rig is both fk and ik, maybe the ik is somehow not allowing me to keyframe the rotation. is HIK not a good way to rig a simple game character? what would people recommend doing in maya for a simple rig that has…
Why are you using HK/IK? It seems like overkill? Why not just use regular bones or dummy objects? Anything that will give you a pivot point to skin to. Save the IK/HK for things like legs and arms.
Hey everyone, Looking for someone who can create a IK/FK control rig for a character that is using unreal skeleton in Maya. For more information/Interest contact me at rdbkproductions@gmail.com Thank you very much
I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
Hai Hai, I'm one of the core members working on this project for which I've taken on the role as the Rigging Artist :) I wanted to give an update on the rigging process on here for more people to see, much appreciated for omaii for posting and updating about the project <3 The rig has the basic ik fk joints, though I…
Sometimes IK/FK switch is a necessary thing. For example, your character throws the stone (arms FK) and then put his hand over his lips in some emotional affect (arms IK) and then quicly walks away (arms FK). In this animation it is very convenient to use such switch. I won't like to do it all in just FK. So, in this…