I have a model with multiple parts(meshes) rigged in Maya. I want to animate it and then render it in Toolbag. Whenever I try to do this however, marmoset ignores my IK handles, so any animation I have made contains everything I do in terms of FK or set driven key type stuff. But everything I have done with IK handles doesn't work.
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If you can't get FBX to work, you can try Alembic geometry caching.
"243 attributes had complex animation. Complex animation was exported as baked curves. (29160 evaluations done)"
I'm guessing this might be the issue, but I have no idea how to fix it. Btw, when you say full rig, do you mean just the joint chain, or even nurbs curves I'm using as controls? I've tried both and Maya crashes with either.