Hello. I have some problem with rigging in maya.
I'm setting IK handle for leg, but its not work berry well.
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Its working like these picture. I did reset joint orientation, and reduce joint quantity.
I don't know why IK handle work like these. I did checked its rotate plane solver.
I hope i know the solution.
I'm Korean, so my English can be awkward.
Thanks!
Replies
Just now realized that i may be saying the same thing as knyttet because of his mentioning of pole vector constraints... if thats the case disregard