I've started putting armor on that mesh that I made earlier. The design of the armor is inspired by Guts' Berserker armor from Berserk. Just the arms right now. The base mesh is 2078 polygons, the armor is 1484, and the total is 3786. critiques or comments?
Hi guys, I would like to share my latest work with you. I hope I can get some helpful feedback! Thanks in advance! https://www.youtube.com/watch?v=Jx519kv8Fe4
So...this is my first post on polycount! Hey everybody! Nice to be a part of the community now. This environment was inspired by this concept art by Jonas De Ro. I'm looking for critiques, tips, tricks...anything really to make this (and future projects) better. Thanks everybody! Marmoset render of the fountain:
Hello, I wanna share one of my latest projects I made in UE4. Im still a beginner and need advices and critique for my work. https://www.youtube.com/watch?v=g597_KTpGa8&feature=emb_title Thanks!
So...this is my first post on polycount! Hey everybody! Nice to be a part of the community now. This environment was inspired by this concept art by Jonas De Ro. I'm looking for critiques, tips, tricks...anything really to make this (and future projects) better. Thanks everybody! Marmoset render of the fountain:
Yo! Thought I'd might make this tiny new thread to showcase my new main image for this environment in UDK. Would love to hear any feedback on it because I am very curious ^^ Newest Update: Last Update:
[ QUOTE ] AFAIK they use their own engine... [/ QUOTE ] They did with Gothic1&2 but according this this page: http://gothic.gamaxx.de/en/index.php?page=facts.php [ QUOTE ] # [WOG] [GS News] The game bryo engine will be the basic Gothic engine.However most of it will be changed from the team. # [O] Theyll use EMotionFX…