So...this is my first post on polycount! Hey everybody! Nice to be a part of the community now. This environment was inspired by
this concept art by Jonas De Ro. I'm looking for critiques, tips, tricks...anything really to make this (and future projects) better. Thanks everybody!
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Marmoset render of the fountain:
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Replies
I think adding some very light fog to ground level could add some more to the scene. Perhaps some areas to draw the eye as well, street lamps, lights in the windows, etc.
The only things I'd point out:
-Some of the cables are too thick and throw off the scale
-You have buildings that you can see through (needs double sided materials at the very least)
-The crows are very obviously re-used
-It doesn't look like you have a single source of light because a lot of the shadows are angled differently, do you multiple light sources?
-Floating chimney in the top right