Hey, It is time to start a new project :smile: . For a while I'm interested in procedural house generation and with this project going to make one. I already have the base structure of the house generator and some base modular models. If you are also interested in make a house generator I can really recommend following…
Hey PolyCount, just picked up substance designer recently and was following this tutorial by James Sky on YouTube: [ame] https://www.youtube.com/watch?v=2mcQmYQOqbk[/ame] At 6:49 you can see the tile generator i'm having issues with, i've gone over the video and our graph looks the same, I have the exact same result as him…
Hello friends ! I made a Rock Generator script for 3dsMax. I hope you like it : Rock Generator V2 2018 Script for 3dsMax Features: This script generates procedural random shaped rocks both low poly and highpoly. Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.…
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
According to my view, Generators are help to protect our family and possessions during a power outage. Electric generators types depend on the type of generating equipment employed, the electrical energy produced is either direct current (DC) or alternating current (AC). Now-a-days, Many companies introduced latest…
About Us: Tiberian Genesis, is a small multinational video game development team that collaborates online. We have team members working remotely from the USA, UK, Netherlands, Germany and Romania. There are roughly 12 of us in total, and 6 of us reside in the UK. We are currently developing Command & Conquer (C&C)…
Back with a simple little tool to help speed up productivity / workflow: Greg's Tools: Rock Generator v0.1.0 Install the tool and associated files into the *://Program Files/Autodesk/3ds Max */scripts/Startup You will find the scripts where you can drag and drop to your toolbar under: Customize UI > Toolbars > Category:…
Hello, I have a question about generating hex maps, specifically a way to implement a 3D map with a hex overlay. The closest example I can find that is used in a game is from the title "For the King." For background, I am inexperienced as a programmer and looking for input from someone with more experienced eyes. To me, it…
SciFi Pattern Generator Script v.1.1 for 3ds max 2008+ "Greeble-like" custom pattern generation! Make your geometry more interesting with a single click! Wouldn't it be cool if you could solve all your problems with one single click ? Pattern generator will help you with that! This 3ds max script lets you generate the most…