I have a question about generating hex maps, specifically a way to implement a 3D map with a hex overlay. The closest example I can find that is used in a game is from the title "For the King
." For background, I am inexperienced as a programmer and looking for input from someone with more experienced eyes. To me, it looks like the map is procedurally generated, possibly a different script for each biome and a script to put them all together. Then a hex grid is overlaid to guide pathfinding.
I am interested in learning more about two aspects of this map. The first: What is happening from a Unity/scripting perspective to generate this map. Second: what resources can I use to learn more about this style of hex map making.
I'm familiar with Cat-like Coding tutorials on the hex map subject, but to my inexperienced perception, this is a different way to generate a hex map, separate from what I am trying to learn.
I also understand, based on the depth some scripts can take, that this information may not be enough to understand what I'm trying to learn, feel free to probe with questions and help develop this amateur programmer.
I appreciate anyone willing to lend some advice or point me in the right direction to learn more about this type of map making and procedural generation. Thank you for your time and help!