Back with a simple little tool to help speed up productivity / workflow:
Greg's Tools: Rock Generator
v0.1.0
Install the tool and associated files into the
*://Program Files/Autodesk/3ds Max */scripts/Startup
You will find the scripts where you can drag and drop to your toolbar under:
Customize UI > Toolbars > Category: Greg's Tools > Rock Gen
Generate Rock
Clicking on this button will generate a High Polygon randomized rock based on the size range [100-1000] and the Resolution [1-20].
Generate Selected
Clicking on this button will generate a rock based off of a lower resolution mesh as a guide.
Keep in mind when creating a base mesh for this operation that the best results will be made if the object is quads-only. Try to refrain from adding any tight details into the mesh.
Make Low Poly and Cage?
Enabling this option will create a LOD0 mesh and cage for baking textures in addition to the high poly mesh.
**You will still need to unwrap UVs. This process has not been [and probably will not] be automated.**
Download the SuperTest Beta HERE
Replies
I will use this to make worn down looking Egyptian statues very quickly! Cheers
http://www.scriptspot.com/3ds-max/scripts/rock-generator
I'm sure it works better/gets better results because of the dynamic controls attached. I decided to keep mine compact and to the point as a generator.
Gonna try this out.
The script is unencrypted. Open it in a text editor and you'll see the source.
I would modify a bit script like so
Cheers!
Here you go! And thank YOU!