Hey all, just finished up an art deco lobby I've been working on, this was more an exercise in learning pbr texturing, basic modular modeling and substance designer as I am very new to the process. Anyway any kind of feedback and criticism welcome https://www.artstation.com/artwork/GX9gnN
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
I use deco brush a lot in zbrush, find it really useful for hair strokes, extra detail etc. However using it on r6 it seems to have changed. here are images from r5 and r6 using the exact same settings and same alpha but the results are clearly different. I checked the brush and stroke settings both exactly the same. R5 R6
Hello guys, This is my first showcase here, Iam Anthony Ivanov a french student at IAD 3D Montpellier passionate about Environment Art/ Game Art and It's been a while that I'm reading stuff here but I've never really showed anything So I invite you to look my work and I hope you enjoy it :p the goal was to make a diorama…
Maybe taking a look at Doctor Grordbort's art might be useful here. It's distinctly 50s pulp sci-fi, but it has some of the decorative elements of art deco.
Hey, so did a blockout and shape blockout for a new scene inspired by the comp above.story about to explain is bit of a mouthful lol so bear with me and of course if something doesn't make sense let me know I'll try clarify best as possible.Changed the story from a regular apocalyptic one and added a bit a sci fi twist. So…
Hello everyone! In addition to our still ongoing hiring for freelance 3D Artists which we posted here a couple of months ago, we are now opening a new recruitment track for freelance 3D Modelers as well, to work on new projects with Physicl, 3D branch of Nfinite. You will be working on creating sim-compatible 3D models of…
Oh hell thats somehow way more complicated than I anticipated. Its gonna take me years to make 1 car O_O But thanks for the links, they might be helpful once I learn how to decode them.