Hi! I've been trying to make game-art my main focus as a 3D artist and what better way to improve on that than to get some critique from one of the most prestigious game-art communities :smile: Highpoly is pretty smooth since I planned on adding details like small wrinkles and scratches in SubstancePainter.. Current WIP..
I made this work in my free time. You can see the concept down, unfortunately I did not find the author's name, if you know please tell me so you can give the due credits. – Maya and Zbrush to modeling and uvs. – SubstancePainter and Photoshop for textures. – Marmoset and iray for test render. Polycount: 90k Tri. Texture…
Hello Fellows. I create this character toon stylized in real time format, i do it in my free time. Is my first time made a own character. It's has 2 LODS 0 and 1, for mobile version and console or pc version. I has been created the concept3d in zbrush. Enjoy it. https://www.artstation.com/artwork/dOWWZQ…
Yeah UV space is like money imo you never have enough! But using overlapping UV can be a viable option, the only thing to consider is when you want to bake your normal map, you want to put your overlapped uv's on a different shell to avoid artifact in the baking. http://www.youtube.com/user/Allegorithmic?feature=watch have…
Hi, maybe this has been asked often but I also want to ask for the latest software updates. What I want to do is to bake seperated meshes (lowpoly + highpoly) only against each other but keep the highpolys influencing each other. So that I also get the AO for instance of surrounding elements. Therefore seperating the…
The metal maps created in SubstancePainter look all great in V-Ray. However my non-metal maps reflect way too bright. All maps are imported with 1.0 gamma into my V-RayMtl slots, except of course the diffuse map.. Raising the brightness of the high tones in the IOR map helped somewhat (to shift the non-metal parts closer…
Texturing Hey folks, keeping myself busy with this Texturing proces. The bakes (using marmoset toolbag) went well (minus a few areas that needed tweaking). Once I finished that and then cleaned the mouth area for seams, I imported my textures and mesh to substance painter using the UDIM method so that I could paint across…
Its been 5years+ posting here ever since started going art school . Hows is everyone going? Norman Reedus sculpt posted in Artstation few month back once the game launch , but never really had the chance to get any feedback from people other than my lecturer. Feel free to comment please . Please bear with some Japanese…
I am still having this seam issue. I have tried to paint out the normal seam. It seam to work and not work. Idk what to do about it (red). I fixed a few of my other ones with more geo along the curved seams (green). 3ds Max->Marmoset (Normalmap bake 32bit)->Photoshop(normal seam…