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Total noob need confirmation on this, please (UVs)

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tukor null
Hey there!!
Im learning Unreal and substance painter. Using C4d for modelling and UvLayout for Uvs.

What im actually doing (im not on a serious proyect, just learning) is:
I model my object, then Uv it and send to Substance Painter to texture it.

My biggest concern is with the "texel density" thing. I watched tutorials and i can understand how it is working. But i dont know wich one is the best approach.
Most of the times some parts of my object have blurry-low quality  textures due to a low texel density. 
So to fix this i need to modify the size of these parts in the UV.
But on complex models, i just dont have enough space for all....

So what should i do? Wich one is the common aproach?

I was thinking on make overlapped UVs. I think substance accepts it, not sure about Unreal... think so if i make a second Uv for lightmap.
But as far as i know, overlapping UV is not good... or what?

Is there any tutorial about UVing and Substance Painter and Unreal?

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